COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
6 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·21 CARDS·$88.90
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Creature
8 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
3 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Merfolk36
Wizard12
Rogue4
Scout4
Warrior4
Soldier3
Shaman2
Druid1
God1
Horror1
Human1
Leviathan1
Mercenary1
Noble1
Ranger1
Spirit1
Outlaws5
Party20
Land35
Basic35
Forest18
Island17
Instant9
Enchantment8
Class1
Merfolk1
Sorcery6
Arcane1
Artifact2
Legends7
Historic8
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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