COMMANDER · DECK
colfenor combo
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
10 cardsLand
20 cardsMONEY CARDS·16 CARDS·$35.10
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Creature
9 cardsEnchantment
1 cardArtifact
1 cardSorcery
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Human8
Druid4
Knight4
Zombie4
Cleric3
Elf3
Vampire3
Elemental2
Phyrexian2
Shaman2
Spirit2
Wizard2
Advisor1
Ally1
Beast1
Demon1
Dryad1
Elk1
Imp1
Monk1
Myr1
Noble1
Ooze1
Rogue1
Skeleton1
Sloth1
Thopter1
Thrull1
Treefolk1
Trilobite1
Troll1
Wall1
Warrior1
Outlaws1
Party7
Land36
Nonbasic17
Basic19
Forest9
Swamp6
Plains4
Enchantment13
Sorcery11
Artifact7
Myr1
Thopter1
Wall1
Legends5
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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