COMMANDER · DECK
Copy of - Xenagos Budget $250
Bracket 3 · Upgraded2020-06-11
DECK $
$876.37
MYTHIC
11
RARE
54
UNCOMMON
18
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
8 cardsInstant
3 cardsLand
9 cardsMONEY CARDS·51 CARDS·$692.72
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Creature
23 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
6 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Hydra Omnivore + Grafted Exoskeleton: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Xenagos, God of Revels + Malignus + Chandra's Ignition: two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Hydra Omnivore + Grafted Exoskeleton — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Xenagos, God of Revels + Malignus + Chandra's Ignition — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Forest21
Mountain11
Creature32
Elemental6
Beast4
Warrior4
Hydra3
Dinosaur2
Dragon2
Eldrazi2
Elf2
God2
Human2
Insect2
Spirit2
Avatar1
Boar1
Centaur1
Construct1
Drone1
Druid1
Elder1
Goat1
Incarnation1
Ogre1
Shaman1
Party4
Artifact13
Equipment5
Construct1
Enchantment10
Elemental1
God1
Human1
Warrior1
Sorcery8
Arcane1
Instant3
Planeswalker1
Domri1
Legends6
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control