COMMANDER · DECK
indesructible.
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
5 cardsInstant
8 cardsLand
5 cardsMONEY CARDS·38 CARDS·$181.19
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Creature
15 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic4
Basic33
Plains33
Creature29
Angel19
Human4
Cleric3
Spirit2
Avatar1
Gargoyle1
God1
Golem1
Juggernaut1
Myr1
Nomad1
Phyrexian1
Wizard1
Party4
Artifact18
Equipment8
Gargoyle1
Golem1
Juggernaut1
Myr1
Rogue1
Enchantment8
Aura2
God1
Instant8
Sorcery5
Legends6
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
Bracket 1
doesn’t raise the bracket
- Destroy all creatures, artifacts, and enchantments opponents control on each of your turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
54 cards not in the pool
NOT IN THE POOL · 54
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