COMMANDER · DECK
Tergrid suavis
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
14 cardsInstant
7 cardsLand
7 cardsMONEY CARDS·28 CARDS·$203.77
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Creature
10 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Swamp32
Creature23
Human5
Demon3
Vampire3
Warrior3
Knight2
Shaman2
Wizard2
Zombie2
Adventure1
Cleric1
Elf1
God1
Golem1
Horror1
Minion1
Nightmare1
Orc1
Phyrexian1
Praetor1
Rat1
Skeleton1
Specter1
Party6
Sorcery14
Eldrazi1
Artifact12
Equipment1
God1
Golem1
Enchantment9
Aura1
Saga1
Instant8
Adventure1
Knight1
Zombie1
Legends8
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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