MetaMox
COMMANDER · DECK
@SucksAtMagic79 · 2024-01-10
Tinybones, Trinket Thief
DECK $
$118.65
MYTHIC
1
RARE
14
UNCOMMON
32
COMMON
52
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

15 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

17 cards

Instant

8 cards

Land

7 cards
MONEY CARDS·19 CARDS·$73.00
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
201611321231045556+
COLOR
B: 61 pipsC: 114 pips
TYPES
Land36
Nonbasic6
Basic30
Swamp31
Artifact18
Book1
Elk1
Golem1
Horror1
Myr1
Phyrexian1
Sorcery17
Creature16
Phyrexian2
Rat2
Specter2
Zombie2
Devil1
Elk1
God1
Golem1
Horror1
Human1
Imp1
Lhurgoyf1
Myr1
Rogue1
Shaman1
Skeleton1
Sliver1
Vampire1
Warlock1
Wizard1
Outlaws2
Party2
Enchantment9
Instant8
Legends4
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite black mana
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Group
Color
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