COMMANDER · DECK
Hearthhull, the Worldseed
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
10 cardsInstant
7 cardsLand
29 cardsSIDEBOARD37 CARDS
Creature
19 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
5 cardsInstant
3 cardsLand
6 cardsMAYBE3 CARDS
Creature
1 cardEnchantment
1 cardArtifact
1 cardMONEY CARDS·50 CARDS·$209.79
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Creature
24 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic26
Basic15
Forest10
Swamp7
Mountain6
Planet1
Creature34
Insect7
Elemental4
Beast3
Human3
Shaman3
Monk2
Noble2
Scout2
Snake2
Warrior2
Bird1
Cleric1
Demon1
Devil1
Dinosaur1
Dragon1
Druid1
Elf1
Frog1
Horror1
Hydra1
Kavu1
Leviathan1
Merfolk1
Minotaur1
Nightmare1
Orc1
Pilot1
Plant1
Treefolk1
Villain1
Wizard1
Party4
Sorcery10
Instant7
Artifact5
Spacecraft2
Enchantment4
Insect1
Monk1
Legends15
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS44 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite black mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite black mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite black mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite ETB
- Infinite creature tokens
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite black mana
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield tapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
+ 44 CARDS NOT IN PRECON
+ Assassin's Trophy+ Avenger of Zendikar+ Azusa, Lost but Seeking+ Birds of Paradise+ Celestial Reunion+ Conduit of Worlds+ Crop Rotation+ Dancing from Dark to Dawn+ Dryad of the Ilysian Grove+ Emeritus of Abundance // Regrowth+ Famished Worldsire+ Fire Covenant+ Gemstone Mine+ Glacial Chasm+ Golgari Rot Farm+ Gruul Turf+ Icetill Explorer+ Kavaron, Memorial World+ Loot, Exuberant Explorer+ Lotus Cobra+ Lotus Field+ Mole Man, Moloid Master+ Mossborn Hydra+ Ob Nixilis, the Fallen+ Orcish Lumberjack+ Overgrown Tomb+ Planar Engineering+ Ramunap Excavator+ Retreat to Hagra+ Rydia, Summoner of Mist+ Sabotender+ Scute Swarm+ Six+ Spelunking+ Springheart Nantuko+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Three Visits+ Through the Forest Gate+ Tireless Provisioner+ Valakut Exploration+ Wayward Swordtooth+ World Shaper+ Zuran Orb
- 6 PRECON CARDS NOT IN DECK
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