MetaMox
COMMANDER · DECK
@Funkymunky76 · 2026-01-02
DECK $
$569.88
MYTHIC
18
RARE
68
UNCOMMON
47
COMMON
70
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

5 cards

Artifact

22 cards

Instant

11 cards

Land

9 cards
SIDEBOARD103 CARDS

Planeswalker

2 cards

Creature

52 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

23 cards

Sorcery

5 cards

Instant

8 cards

Land

10 cards
MONEY CARDS·66 CARDS·$423.13
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Planeswalker

3 cards

Creature

19 cards

Enchantment

7 cards

Artifact

23 cards

Sorcery

3 cards

Instant

2 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411721735475146+
COLOR
U: 37 pipsC: 202 pips
TYPES
Artifact41
Construct4
Equipment3
Golem3
Phyrexian3
Artificer2
Shapeshifter2
Vehicle2
Griffin1
Human1
Spacecraft1
Sphinx1
Spider1
Turtle1
Vedalken1
Warrior1
Wizard1
Wurm1
Land35
Nonbasic8
Basic27
Island27
Creature25
Human5
Artificer4
Construct4
Phyrexian4
Golem3
Shapeshifter2
Wizard2
Advisor1
Drone1
Griffin1
Moonfolk1
Scientist1
Shark1
Spellshaper1
Sphinx1
Spider1
Turtle1
Vedalken1
Villain1
Warrior1
Wurm1
Party3
Instant11
Enchantment5
Aura3
Class1
Planeswalker2
Tezzeret2
Legends9
Historic47
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mana permanents you control can produce
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
Group
Color
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