COMMANDER · DECK
Oloro, Agless Asstetic
Bracket 4 · Optimized2020-06-07
101 CARDS (LIMIT 100)
DECK $
$6,881.75
MYTHIC
9
RARE
63
UNCOMMON
17
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
7 cardsEnchantment
23 cardsArtifact
10 cardsSorcery
9 cardsInstant
20 cardsLand
25 cardsMAYBE3 CARDS
Creature
3 cardsMONEY CARDS·77 CARDS·$5,497.36
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Creature
8 cardsEnchantment
21 cardsArtifact
7 cardsSorcery
5 cardsInstant
18 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Night of Souls' Betrayal + Humility: locks the table
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic22
Basic9
Island7
Plains7
Swamp7
Enchantment24
God1
Instant20
Artifact12
Book1
Construct1
Sorcery9
Creature8
Human4
Cleric2
Wizard2
Beast1
Cat1
Construct1
Giant1
God1
Rebel1
Soldier1
Party4
Legends9
Historic20
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Win the game
Near-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Near-infinite lifelossNear-infinite card draw
Bracket 3 · locks the tableAll creatures die upon enteringLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw