COMMANDER · DECK
@shmegger · 2026-09-17
DECK $
$334.94
MYTHIC
12
RARE
37
UNCOMMON
21
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
9 cardsInstant
12 cardsLand
17 cardsMONEY CARDS·42 CARDS·$251.39
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Creature
13 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fire Lord Zuko + Hellkite Charger: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Hellkite Charger + Firebending Student: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sozin's Comet: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Fire Lord Zuko + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Hellkite Charger + Firebending Student — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sozin's Comet — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic14
Basic26
Mountain10
Plains9
Swamp9
Cave1
Creature21
Human12
Noble3
Warrior3
Ally2
Avatar2
Dragon2
Soldier2
Bison1
Dinosaur1
Dog1
Elder1
Knight1
Monk1
Orc1
Saga1
Samurai1
Shaman1
Sorcerer1
Spirit1
Tiefling1
Villain1
Warlock1
Outlaws1
Party3
Instant13
Lesson1
Artifact12
Equipment2
Sorcery9
Lesson1
Enchantment7
Avatar1
Background1
Saga1
Legends17
Historic28
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite damage to one opponentInfinitely powerful red creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turnInfinite damage to one opponent
Infinite combat phasesInfinite red mana
Infinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Infinite combat phasesInfinite red mana
Infinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite combat damage
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce