COMMANDER · DECK
Tahngarth, First Mate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
15 cardsArtifact
4 cardsSorcery
5 cardsInstant
14 cardsLand
3 cardsMONEY CARDS·0 CARDS·$0.00
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Mountain18
Forest17
Creature26
Warrior6
Druid4
Human4
Elf3
Goblin3
Dryad2
Elemental2
Satyr2
Shaman2
Beast1
Cat1
Cyclops1
Devil1
Dinosaur1
Horror1
Lizard1
Minotaur1
Ogre1
Pirate1
Rogue1
Snake1
Wall1
Outlaws2
Party7
Enchantment15
Aura10
Instant14
Artifact5
Equipment4
Wall1
Sorcery5
Legends2
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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