COMMANDER · DECK
Mer Fathoms
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
43 cardsEnchantment
6 cardsArtifact
1 cardSorcery
6 cardsInstant
13 cardsLand
17 cardsMAYBE25 CARDS
Creature
20 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
2 cardsMONEY CARDS·19 CARDS·$97.45
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Creature
10 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature44
Merfolk44
Wizard13
Shaman7
Scout4
Rogue3
Soldier3
Warrior3
Druid1
Elf1
God1
Human1
Mutant1
Noble1
Ranger1
Outlaws3
Party19
Land30
Nonbasic15
Basic15
Island12
Forest5
Gate1
Instant13
Enchantment6
Merfolk1
Sorcery6
Merfolk1
Artifact1
Legends6
Historic7
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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