COMMANDER · DECK
Enchantments rise again!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
33 cardsArtifact
6 cardsSorcery
5 cardsInstant
4 cardsLand
17 cardsMONEY CARDS·40 CARDS·$272.46
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Creature
7 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment42
Saga5
Aura4
God3
Curse2
Human2
Giant1
Gorgon1
Lamia1
Nymph1
Snake1
Soldier1
Warrior1
Land37
Nonbasic14
Basic23
Plains12
Mountain10
Swamp10
Creature15
Human5
God3
Giant2
Soldier2
Archon1
Cleric1
Druid1
Gorgon1
Lamia1
Nymph1
Snake1
Warrior1
Wizard1
Zombie1
Party3
Artifact6
Equipment1
Sorcery5
Instant4
Legends6
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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