COMMANDER · DECK
Sarulf Johnson
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
13 cardsInstant
16 cardsLand
14 cardsMAYBE14 CARDS
Creature
6 cardsEnchantment
4 cardsSorcery
2 cardsInstant
1 cardLand
1 cardMONEY CARDS·47 CARDS·$311.09
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Creature
8 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Forest12
Swamp11
Creature20
Human7
Shaman5
Elf4
Druid3
Snake3
Cleric2
Warrior2
Wizard2
Beast1
Elemental1
Horror1
Insect1
Orc1
Rogue1
Wolf1
Zombie1
Outlaws1
Party7
Instant17
Sorcery13
Enchantment10
Aura2
Artifact8
Equipment3
Legends3
Historic11
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 17 cards not in the pool
BANNED · 2
NOT IN THE POOL · 17
Comments · 0
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