COMMANDER · DECK
Defenders of Super-Skrull
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
6 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·42 CARDS·$331.06
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Planeswalker
1 cardCreature
10 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
2 cardsInstant
4 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land31
Nonbasic11
Basic20
Forest7
Island7
Mountain7
Plains7
Swamp7
Creature26
Wall19
Human3
Dragon2
Plant2
Demon1
Druid1
Elder1
Elemental1
Fox1
Rogue1
Shapeshifter1
Skrull1
Spirit1
Villain1
Warrior1
Outlaws1
Party2
Enchantment20
Artifact16
Wall7
Demon1
Instant7
Sorcery6
Arcane1
Planeswalker2
Teyo2
Legends14
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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