MetaMox
COMMANDER · DECK
2021-11-24
Kwain, Itinerant Meddler
DECK $
$1,166.07
MYTHIC
9
RARE
49
UNCOMMON
20
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

15 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

4 cards

Instant

20 cards

Land

28 cards
MONEY CARDS·62 CARDS·$922.52
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Planeswalker

1 card

Creature

8 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

2 cards

Instant

20 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10141192213343526+
COLOR
W: 26 pipsU: 40 pipsC: 86 pips
TYPES
Land36
Nonbasic26
Basic10
Island8
Plains7
Instant20
Artifact16
Equipment2
Human1
Soldier1
Creature16
Wizard10
Human9
Spirit3
Cleric2
Soldier2
Archon1
Bird1
Faerie1
Merfolk1
Rabbit1
Party12
Enchantment8
Spirit1
Sorcery4
Planeswalker2
Narset1
Teferi1
Legends9
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMBOS11 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Lock
  • Exile all spells opponents cast from their hands
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifegain triggers for opponents
  • Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 13 game changers — cEDH lists run 10 or more
Group
Color
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