COMMANDER · DECK
Salamander Shimmy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
9 cardsInstant
11 cardsLand
21 cardsMONEY CARDS·42 CARDS·$200.21
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Creature
9 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
5 cardsInstant
8 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Island9
Forest8
Desert1
Creature21
Human10
Druid4
Rogue3
Wizard3
Illusion2
Shaman2
Bear1
Centaur1
Elf1
Horror1
Merfolk1
Mutant1
Ninja1
Pirate1
Salamander1
Scout1
Shapeshifter1
Troll1
Whale1
Changeling1
Outlaws4
Party6
Artifact15
Equipment5
Instant11
Sorcery10
Arcane1
Druid1
Troll1
Enchantment9
Aura2
Legends6
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
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