COMMANDER · DECK
Norman Osborn / Green Goblin - Hostile Takeover (Discard)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
8 cardsInstant
9 cardsLand
31 cardsMAYBE23 CARDS
Creature
8 cardsEnchantment
1 cardArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
7 cardsMONEY CARDS·72 CARDS·$513.26
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Creature
20 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Island7
Mountain7
Swamp5
Djinn1
Monk1
Creature30
Human12
Wizard8
Villain7
Goblin3
Phyrexian3
Elemental2
Faerie2
Incarnation2
Otter2
Pirate2
Shapeshifter2
Avatar1
Badger1
Beast1
Berserker1
Dinosaur1
Djinn1
Elder1
Frog1
Imp1
Knight1
Merfolk1
Minion1
Minotaur1
Monk1
Noble1
Rogue1
Scientist1
Shaman1
Spirit1
Vampire1
Outlaws3
Party9
Instant11
Artifact9
Enchantment9
Aura2
Class1
Sorcery8
Legends19
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
Comments · 0
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