COMMANDER · DECK
Little Guy Beatdown
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
2 cardsInstant
16 cardsLand
7 cardsMONEY CARDS·3 CARDS·$10.78
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Artifact
2 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Human16
Soldier9
Ally7
Kor5
Cleric4
Knight3
Scout3
Bird2
Cat2
Dog2
Elemental2
Pegasus2
Shaman2
Unicorn2
Warrior2
Archer1
Devil1
Dinosaur1
Giant1
Golem1
Griffin1
Monk1
Mouse1
Spirit1
Thopter1
Toy1
Wall1
Party6
Land34
Nonbasic5
Basic29
Mountain15
Plains14
Gate1
Instant16
Artifact7
Equipment3
Golem1
Thopter1
Toy1
Unicorn1
Enchantment4
Aura3
Sorcery2
Legends2
Historic8
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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