COMMANDER · DECK
Cleric tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·26 CARDS·$73.71
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Creature
10 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Cleric29
Human14
Vampire4
Angel3
Zombie3
Avatar2
Bird2
Fox2
Giant2
Kor2
Beast1
Demon1
Dog1
Dwarf1
Elf1
Golem1
Horror1
Kithkin1
Knight1
Monk1
Saga1
Skeleton1
Soldier1
Spirit1
Warlock1
Outlaws1
Party29
Land39
Nonbasic19
Basic20
Plains12
Swamp12
Cleric1
Kor1
Sorcery9
Cleric1
Human1
Artifact8
Equipment1
Golem1
Instant6
Enchantment3
Fox1
Monk1
Saga1
Legends5
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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