COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
4 cardsInstant
14 cardsLand
3 cardsMONEY CARDS·35 CARDS·$189.65
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Creature
10 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
1 cardInstant
7 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic2
Basic35
Island35
Creature27
Merfolk22
Wizard9
Rogue4
Leviathan2
Soldier2
Warrior2
God1
Human1
Incarnation1
Mercenary1
Noble1
Scout1
Shapeshifter1
Changeling1
Outlaws5
Party15
Instant14
Artifact11
Equipment3
Enchantment8
Aura1
Class1
Merfolk1
Sorcery4
Legends10
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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