MetaMox
COMMANDER · DECK

Glarbin Time

Bracket 4 · Optimized
@DakTrey · 2025-04-16
Glarb, Calamity's Augur
DECK $
$6,476.56
MYTHIC
23
RARE
54
UNCOMMON
15
COMMON
8
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

18 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

6 cards

Instant

26 cards

Land

28 cards
MONEY CARDS·92 CARDS·$5,178.98
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Planeswalker

1 card

Creature

19 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

6 cards

Instant

25 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 19 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Tainted Pact + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 19 game changers — cEDH lists run 10 or more
CURVE
602211521431043516+
COLOR
U: 33 pipsB: 25.5 pipsG: 18.5 pipsC: 78 pips
TYPES
Land28
Nonbasic27
Basic1
Island7
Forest5
Swamp5
Instant26
Trap1
Creature19
Wizard4
Elf3
Faerie3
Spirit3
Bird2
Noble2
Rogue2
Shapeshifter2
Archer1
Bard1
Citizen1
Detective1
Druid1
Elemental1
Frog1
Halfling1
Human1
Incarnation1
Merfolk1
Orc1
Otter1
Phyrexian1
Shaman1
Outlaws2
Party6
Artifact15
Phyrexian1
Shapeshifter1
Enchantment6
Aura1
Sorcery6
Planeswalker1
Jace1
Legends11
Historic22
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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