COMMANDER · DECK
Satoru Ninjas
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
18 cardsLand
11 cardsMONEY CARDS·32 CARDS·$133.26
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Creature
19 cardsArtifact
2 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Ninja18
Human10
Rogue6
Wizard5
Rat4
Faerie3
Shapeshifter3
Bird2
Merfolk2
Snake2
Spirit2
Beast1
Demon1
Elemental1
Food1
Golem1
Harpy1
Homunculus1
Horror1
Incarnation1
Moonfolk1
Pirate1
Siren1
Thopter1
Vedalken1
Zombie1
Changeling2
Outlaws7
Party11
Land32
Nonbasic9
Basic23
Island16
Swamp10
Instant18
Artifact7
Bird1
Food1
Golem1
Thopter1
Sorcery4
Enchantment2
Aura1
Legends7
Historic14
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
Comments · 0
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