COMMANDER · DECK
Kinnan Bracket 5
Bracket 4 · Optimized@Madgonzilla · 2026-09-09
DECK $
$999.69
MYTHIC
10
RARE
43
UNCOMMON
19
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
8 cardsInstant
14 cardsLand
19 cardsMONEY CARDS·63 CARDS·$790.50
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Creature
18 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
6 cardsInstant
11 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Isochron Scepter + Noxious Revival + Time Warp — Bracket 4, infinite extra turns
- Kinnan, Bonder Prodigy + Cryptolith Rite + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Delighted Halfling + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Forest9
Island8
Druid1
Elf1
Town1
Weird1
Creature27
Druid7
Elf6
Human3
Insect2
Phyrexian2
Wizard2
Artificer1
Beast1
Bird1
Citizen1
Construct1
Djinn1
Faerie1
Halfling1
Horror1
Hydra1
Illusion1
Jellyfish1
Ooze1
Otter1
Praetor1
Robot1
Rogue1
Scarecrow1
Serpent1
Shaman1
Shapeshifter1
Spirit1
Weird1
Outlaws1
Party3
Artifact16
Construct1
Horror1
Insect1
Phyrexian1
Robot1
Scarecrow1
Instant15
Sorcery8
Enchantment7
Aura1
Legends8
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Infinite storm count