COMMANDER · DECK
So anyway,I started blasting!
Bracket 4 · Optimized@Tanner4437 · 2026-07-14
DECK $
$1,065.92
MYTHIC
12
RARE
39
UNCOMMON
33
COMMON
58
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
15 cardsLand
19 cardsMAYBE42 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
5 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·62 CARDS·$828.64
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Planeswalker
1 cardsCreature
15 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
5 cardsInstant
10 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Mountain13
Island8
Desert3
Creature27
Human8
Wizard6
Goblin3
Shaman3
Elemental2
Adventure1
Archer1
Assassin1
Construct1
Demon1
Devil1
Dragon1
Drone1
Efreet1
Eldrazi1
Insect1
Lizard1
Otter1
Phyrexian1
Pirate1
Plant1
Praetor1
Saga1
Scout1
Snake1
Sorcerer1
Tyranid1
Wall1
Warrior1
Weird1
Outlaws2
Party7
Instant15
Sorcery10
Adventure1
Elemental1
Lesson1
Snake1
Artifact9
Equipment5
Construct1
Enchantment6
Aura3
Curse1
Phyrexian1
Praetor1
Saga1
Legends7
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage