COMMANDER · DECK
Krenko Upgraded
Bracket 3 · Upgraded@Vonjour · 2025-02-11
DECK $
$243.09
MYTHIC
1
RARE
15
UNCOMMON
15
COMMON
69
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
12 cardsInstant
10 cardsLand
1 cardsMONEY CARDS·25 CARDS·$178.25
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Creature
7 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
3 cardsInstant
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Skirk Prospector + Krenko, Mob Boss + Staff of Domination: early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Umbral Mantle: early arguably two-card combo, with no mana to spend
- Hellraiser Goblin + Krenko, Mob Boss + Skirk Prospector: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Skirk Prospector + Krenko, Mob Boss + Staff of Domination — Bracket 3, early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Umbral Mantle — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellraiser Goblin + Krenko, Mob Boss + Skirk Prospector — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Thousand-Year Elixir — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Fervor — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Basic32
Mountain32
Creature31
Goblin27
Warrior8
Pirate4
Rogue4
Berserker3
Ape1
Devil1
God1
Golem1
Shaman1
Spirit1
Outlaws8
Party12
Artifact12
Equipment3
Golem1
Sorcery12
Instant10
Enchantment5
God1
Legends5
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts