COMMANDER · DECK
Lands are Dumb
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
14 cardsArtifact
25 cardsSorcery
7 cardsInstant
10 cardsLand
11 cardsMONEY CARDS·53 CARDS·$443.02
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Creature
7 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
5 cardsInstant
10 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic8
Basic24
Mountain10
Island7
Plains7
Artifact25
Enchantment14
Creature12
Human5
Cleric2
Knight2
Warrior2
Wizard2
Badger1
Dinosaur1
Dragon1
Elemental1
Giant1
Goblin1
Insect1
Moonfolk1
Nomad1
Phyrexian1
Party6
Instant10
Sorcery7
Legends4
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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