COMMANDER · DECK
Mandom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
17 cardsArtifact
13 cardsSorcery
12 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·41 CARDS·$235.51
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Creature
8 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
5 cardsInstant
2 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Island7
Mountain7
Swamp7
Enchantment18
Aura4
Background1
Faerie1
God1
Creature16
Human6
Wizard4
Vampire2
Alien1
Artificer1
Berserker1
Bird1
Cleric1
Construct1
Efreet1
Giant1
God1
Ogre1
Ooze1
Orc1
Rogue1
Shaman1
Warlock1
Whale1
Outlaws2
Party6
Artifact15
Equipment4
Bird1
Book1
Construct1
Sorcery12
Instant7
Legends6
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
Comments · 0
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