COMMANDER · DECK
Orzhov Experiment
Bracket 4 · Optimized2020-04-14
DECK $
$620.69
MYTHIC
5
RARE
37
UNCOMMON
27
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
13 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·46 CARDS·$481.29
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Planeswalker
1 cardsCreature
9 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
8 cardsInstant
4 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Plains13
Swamp7
Artifact15
Equipment2
Scarecrow1
Creature15
Vampire5
Human3
Angel2
Cleric2
Monk2
Advisor1
Ally1
Beast1
Cat1
Dog1
Knight1
Rhino1
Scarecrow1
Shaman1
Zombie1
Party2
Enchantment13
Sorcery13
Instant8
Planeswalker1
Liliana1
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss