COMMANDER · DECK
Copy of - Winota
Bracket 4 · Optimized2020-06-20
110 CARDS (LIMIT 100)
DECK $
$266.28
MYTHIC
10
RARE
65
UNCOMMON
26
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN109 CARDS
Planeswalker
2 cardsCreature
66 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
14 cardsInstant
5 cardsLand
5 cardsMAYBE2 CARDS
Creature
2 cardsMONEY CARDS·40 CARDS·$191.49
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Creature
22 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 mass land denial cards — only Bracket 4 allows it
- Breath of Fury + Legion Warboss: early arguably two-card combo, with no mana to spend
- Breath of Fury + Goblin Rabblemaster: early arguably two-card combo, with no mana to spend
- Breath of Fury + Loyal Apprentice: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
COMBOS · 3
- Breath of Fury + Legion Warboss — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Goblin Rabblemaster — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Loyal Apprentice — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature67
Human55
Soldier16
Knight14
Cleric8
Artificer7
Warrior7
Goblin5
Ally3
Advisor2
Phyrexian2
Spirit2
Barbarian1
Construct1
Demigod1
God1
Incarnation1
Monk1
Ox1
Pirate1
Shaman1
Werewolf1
Wizard1
Outlaws1
Party16
Enchantment16
Aura1
Demigod1
God1
Sorcery14
Artifact6
Construct1
Instant6
Land5
Nonbasic5
Planeswalker2
Chandra2
Legends24
Historic28
LAND PROBABILITY
5 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 492.3%
TURN 599.8%
TURN 6100.0%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinitely powerful creature until end of turn
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control