COMMANDER · DECK
Experimental Mayhem
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
34 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
10 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·14 CARDS·$40.19
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Creature
6 cardsEnchantment
4 cardsSorcery
1 cardInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Elf8
Human6
Merfolk6
Druid5
Mutant5
Wizard5
Elemental3
Ooze3
Shaman3
Snake3
Warrior3
Frog2
Troll2
Archer1
Artificer1
Beast1
Crab1
Demigod1
Dog1
Insect1
Octopus1
Plant1
Shark1
Soldier1
Spider1
Party8
Land35
Nonbasic12
Basic23
Forest14
Island9
Gate1
Sorcery11
Instant9
Enchantment8
Demigod1
Artifact3
Planeswalker1
Yanggu1
Legends7
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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