COMMANDER · DECK
Mardu "Fun" Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
34 cardsArtifact
8 cardsSorcery
14 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·46 CARDS·$499.37
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Creature
5 cardsEnchantment
20 cardsArtifact
3 cardsSorcery
4 cardsInstant
3 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment36
Aura8
Saga4
Curse3
Eldrazi1
Fox1
God1
Monk1
Land28
Nonbasic18
Basic10
Swamp8
Mountain7
Plains6
Sorcery14
Creature10
Human4
God2
Advisor1
Archon1
Cleric1
Druid1
Eldrazi1
Fox1
Golem1
Monk1
Saga1
Tibalt1
Wizard1
Party2
Artifact9
Golem1
Instant7
Planeswalker1
God1
Tibalt1
Legends5
Historic18
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS2 COMBOS
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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