COMMANDER · DECK
Going for the Honeypot
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
9 cardsInstant
7 cardsLand
10 cardsMAYBE10 CARDS
Creature
1 cardArtifact
4 cardsLand
5 cardsMONEY CARDS·46 CARDS·$374.53
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Planeswalker
2 cardsCreature
14 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
3 cardsInstant
3 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest26
Desert2
Creature28
Bear16
Shapeshifter4
Druid3
Elf3
Human2
Spirit2
Cleric1
Construct1
Eldrazi1
Elemental1
Snake1
Wizard1
Changeling3
Party2
Artifact12
Construct1
Equipment1
Shapeshifter1
Enchantment9
Elemental1
Sorcery9
Instant7
Planeswalker2
Nissa1
Vivien1
Legends5
Historic16
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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