COMMANDER · DECK
Arcades, the Strategist
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
53 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
31 cardsMONEY CARDS·24 CARDS·$125.17
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Creature
13 cardsSorcery
1 cardInstant
1 cardLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature54
Wall38
Plant8
Human4
Spirit3
Soldier2
Bird1
Dog1
Dragon1
Druid1
Dryad1
Elder1
Eldrazi1
Fungus1
Giant1
Horror1
Illusion1
Monk1
Rogue1
Shaman1
Shapeshifter1
Snake1
Treefolk1
Werewolf1
Outlaws1
Party1
Land31
Nonbasic9
Basic22
Plains8
Forest7
Island7
Artifact12
Wall8
Equipment1
Sorcery5
Enchantment4
Saga1
Treefolk1
Instant3
Legends3
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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