COMMANDER · DECK
macar
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
11 cardsInstant
13 cardsLand
3 cardsMONEY CARDS·3 CARDS·$2.94
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Creature
1 cardEnchantment
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic2
Basic40
Swamp40
Desert1
Creature19
Human7
Rogue4
Zombie3
Cleric2
Eldrazi2
Noble2
Ally1
Bird1
Dinosaur1
Elder1
Golem1
Horror1
Illusion1
Insect1
Mutant1
Phyrexian1
Processor1
Rebel1
Shaman1
Vampire1
Outlaws4
Party6
Artifact14
Vehicle5
Equipment1
Golem1
Illusion1
Instant13
Sorcery11
Enchantment3
Aura2
Legends2
Historic16
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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