COMMANDER · DECK
Treasure Punch
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
3 cardsInstant
23 cardsLand
24 cardsMONEY CARDS·16 CARDS·$36.12
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Creature
2 cardsEnchantment
1 cardArtifact
5 cardsInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Swamp9
Mountain7
Gate6
Cave2
Instant23
Artifact21
Equipment3
Construct1
Human1
Rogue1
Creature17
Human5
Rogue3
Dragon2
Elf2
Warrior2
Barbarian1
Bard1
Bat1
Beast1
Cleric1
Construct1
Dwarf1
Halfling1
Noble1
Rat1
Shaman1
Skeleton1
Tiefling1
Wizard1
Zombie1
Outlaws3
Party7
Enchantment4
Aura1
Sorcery3
Legends1
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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