COMMANDER · DECK
Faerie Schemes Upgrades
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
17 cardsArtifact
18 cardsSorcery
5 cardsInstant
8 cardsLand
24 cardsMONEY CARDS·53 CARDS·$505.30
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Creature
7 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
3 cardsInstant
7 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Island9
Plains9
Swamp5
Artifact25
Equipment3
Artificer1
Bird1
Construct1
Golem1
Human1
Soldier1
Thopter1
Vedalken1
Enchantment18
Aura2
Faerie1
Creature17
Human4
Artificer3
Faerie3
Bird2
Soldier2
Angel1
Archon1
Construct1
Dragon1
Druid1
Golem1
Pegasus1
Spirit1
Thopter1
Vedalken1
Warlock1
Wizard1
Outlaws1
Party1
Instant8
Sorcery5
Planeswalker1
Tezzeret1
Legends8
Historic31
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 14 cards not in the pool
BANNED · 1
NOT IN THE POOL · 14
Comments · 0
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