COMMANDER · DECK
Enchantment commander deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
30 cardsArtifact
1 cardLand
2 cardsMONEY CARDS·31 CARDS·$176.69
Sign in to save your threshold.
Creature
10 cardsEnchantment
19 cardsArtifact
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment54
Aura8
Human5
Nymph5
Shrine5
Dryad3
Centaur2
God2
Monk2
Soldier2
Spirit2
Boar1
Curse1
Druid1
Elemental1
Ox1
Samurai1
Shaman1
Snake1
Treefolk1
Land46
Basic46
Forest23
Plains23
Creature23
Human5
Nymph5
Dryad3
Centaur2
God2
Monk2
Shrine2
Soldier2
Spirit2
Boar1
Druid1
Elemental1
Ox1
Samurai1
Shaman1
Snake1
Artifact1
Legends9
Historic9
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Exile all creatures opponents control
- Exile all creatures that enter the battlefield under an opponent's control
- Infinite blinking
- Infinite ETB
- Infinite LTB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
Comments · 0
No comments yet.