COMMANDER · DECK
Extra combat
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
13 cardsArtifact
17 cardsSorcery
10 cardsInstant
3 cardsLand
14 cardsMONEY CARDS·26 CARDS·$106.02
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Creature
7 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Mountain25
Artifact19
Equipment5
Construct1
Elk1
Creature19
Warrior6
Human4
Goblin3
Tiefling2
Barbarian1
Construct1
Devil1
Dragon1
Dwarf1
Elk1
Incarnation1
Kavu1
Knight1
Minotaur1
Noble1
Ogre1
Peasant1
Phyrexian1
Rogue1
Shaman1
Soldier1
Spirit1
Outlaws1
Party6
Enchantment15
Aura1
Background1
Human1
Warrior1
Sorcery10
Instant3
Legends11
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
Comments · 0
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