COMMANDER · DECK
Shiny Charms
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
32 cardsSorcery
8 cardsInstant
6 cardsLand
19 cardsMONEY CARDS·48 CARDS·$374.02
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Planeswalker
1 cardCreature
11 cardsEnchantment
18 cardsSorcery
6 cardsInstant
4 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Plains11
Forest10
Island10
Rogue1
Shapeshifter1
Enchantment36
Aura8
Centaur1
God1
Human1
Spirit1
Creature16
Human6
Druid4
Centaur2
Satyr2
Shaman2
Archon1
Dragon1
God1
Merfolk1
Rogue1
Scout1
Shapeshifter1
Spirit1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery8
Arcane1
Instant6
Planeswalker1
Calix1
Legends6
Historic6
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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