COMMANDER · DECK
Niv Mizzzzz
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
7 cardsArtifact
18 cardsSorcery
6 cardsInstant
6 cardsLand
20 cardsSIDEBOARD20 CARDS
Creature
18 cardsEnchantment
1 cardArtifact
1 cardMAYBE38 CARDS
Planeswalker
1 cardCreature
23 cardsArtifact
8 cardsSorcery
1 cardInstant
4 cardsLand
1 cardMONEY CARDS·59 CARDS·$350.22
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Creature
15 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
5 cardsInstant
5 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Mountain12
Island11
Creature25
Human12
Wizard10
Shaman5
Dragon3
Goblin3
Devil1
Elemental1
Faerie1
God1
Merfolk1
Ogre1
Salamander1
Scout1
Sorcerer1
Wall1
Party10
Artifact21
Equipment8
Shaman1
Wall1
Enchantment7
Aura3
Instant6
Sorcery6
Planeswalker1
Tezzeret1
Legends7
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
- Lock
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
Bracket 3
locks the table
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
- Lock
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Near-infinite card draw
- Near-infinite draw triggers
- Destroy all nontoken creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Gain control of most creatures during each of your turns
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
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