COMMANDER · DECK
How Charming (Casual)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
3 cardsInstant
14 cardsLand
29 cardsMONEY CARDS·22 CARDS·$57.03
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Creature
7 cardsEnchantment
3 cardsArtifact
1 cardSorcery
2 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Gate10
Plains3
Forest2
Island2
Mountain2
Swamp2
Creature29
Dragon6
Wizard5
Human3
Cyclops2
Hydra2
Merfolk2
Warrior2
Advisor1
Angel1
Avatar1
Demon1
Dryad1
Elder1
Elf1
Fox1
Jackal1
Minotaur1
Phoenix1
Shapeshifter1
Soldier1
Specter1
Sphinx1
Spirit1
Vampire1
Wurm1
Zombie1
Party7
Artifact15
Equipment2
Book1
Fox1
Instant14
Enchantment12
Class3
Sorcery3
Legends18
Historic33
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite lifegain
- Infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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