COMMANDER · DECK
Coward
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
9 cardsInstant
23 cardsLand
4 cardsMAYBE9 CARDS
Creature
3 cardsArtifact
1 cardInstant
5 cardsMONEY CARDS·10 CARDS·$35.50
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Creature
4 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic2
Basic34
Plains24
Swamp10
Creature26
Human12
Soldier8
Cat6
Cleric2
Golem2
Knight2
Rogue2
Advisor1
Angel1
Assassin1
Bird1
Centaur1
Horror1
Merfolk1
Monk1
Phyrexian1
Scout1
Spirit1
Warlock1
Warrior1
Wizard1
Outlaws4
Party6
Instant23
Trap1
Sorcery9
Artifact6
Golem2
Equipment1
Enchantment2
Legends3
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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