COMMANDER · DECK
The Battle of the Seven Armies
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
43 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
7 cardsInstant
7 cardsLand
5 cardsMONEY CARDS·14 CARDS·$38.93
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Creature
6 cardsEnchantment
1 cardArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature44
Elf26
Dwarf16
Druid9
Warrior6
Berserker5
Scout4
Artificer2
Shaman2
Wizard2
Adventure1
Archer1
Cat1
Dragon1
Knight1
Noble1
Nomad1
Rogue1
Outlaws1
Party9
Land35
Nonbasic3
Basic32
Forest17
Mountain15
Gate1
Instant8
Adventure1
Dwarf1
Knight1
Sorcery7
Enchantment5
Aura1
Artifact3
Elf1
Legends6
Historic7
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite combat phases
- Infinite green mana
- Infinite red mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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