COMMANDER · DECK
Skullbriar, The Walking Grave (100)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
13 cardsInstant
15 cardsLand
19 cardsMONEY CARDS·23 CARDS·$85.62
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Creature
6 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
1 cardInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Forest10
Swamp10
Gate1
Creature20
Human6
Elemental3
Elf2
Ooze2
Shaman2
Snake2
Warrior2
Zombie2
Beast1
Cleric1
Construct1
Dinosaur1
Druid1
Fungus1
Hydra1
Incarnation1
Rogue1
Troll1
Warlock1
Wizard1
Outlaws2
Party5
Instant15
Sorcery13
Artifact9
Equipment7
Construct1
Enchantment7
Aura4
Legends3
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 31 cards not in the pool
BANNED · 1
NOT IN THE POOL · 31
Comments · 0
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