COMMANDER · DECK
Imperial Might
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
35 cardsInstant
7 cardsLand
2 cardsMONEY CARDS·27 CARDS·$227.44
Sign in to save your threshold.
Creature
7 cardsArtifact
19 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact38
Equipment35
Angel1
God1
Knight1
Creature28
Samurai20
Human18
Fox6
Knight4
Soldier2
Angel1
Archer1
Dragon1
Equipment1
God1
Rebel1
Spirit1
Land26
Nonbasic1
Basic25
Plains25
Instant7
Enchantment5
Aura3
Legends15
Historic46
LAND PROBABILITY
26 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.4%
TURN 563.9%
TURN 684.2%
TURN 793.9%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
51 cards not in the pool
NOT IN THE POOL · 51
Comments · 0
No comments yet.