COMMANDER · DECK
Give And Take
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
12 cardsInstant
10 cardsLand
17 cardsMONEY CARDS·33 CARDS·$246.47
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Creature
7 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic15
Basic25
Plains17
Forest10
Creature20
Human6
Cleric3
Soldier3
Construct2
Druid2
Elf2
Jellyfish2
Scout2
Spirit2
Advisor1
Angel1
Avatar1
Centaur1
Giant1
Halfling1
Knight1
Monk1
Rhino1
Wizard1
Party4
Artifact14
Construct2
Human1
Soldier1
Sorcery14
Avatar1
Instant11
Enchantment7
Aura1
Background1
Legends6
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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