COMMANDER · DECK
Volo, Far Copier
@AuraPrime · 2026-08-24
Far Traveler // Volo, Itinerant Scholar
DECK $
$1,232.26
MYTHIC
20
RARE
150
UNCOMMON
36
COMMON
37
COMMAND2 CARDS
Creature
1 cardEnchantment
1 cardMAIN98 CARDS
Creature
23 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
1 cardInstant
9 cardsLand
17 cardsSIDEBOARD4 CARDS
Enchantment
3 cardsInstant
1 cardMAYBE139 CARDS
Creature
42 cardsEnchantment
25 cardsArtifact
37 cardsSorcery
10 cardsInstant
14 cardsLand
11 cardsMONEY CARDS·130 CARDS·$956.07
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Creature
37 cardsEnchantment
25 cardsArtifact
35 cardsSorcery
5 cardsInstant
14 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Plains12
Island11
Artifact26
Construct3
Human2
Artificer1
Golem1
Hero1
Myr1
Phyrexian1
Robot1
Creature24
Human10
Wizard5
Artificer4
Cleric4
Construct3
Kor2
Phyrexian2
Adventure1
Advisor1
Cat1
Elemental1
Elf1
Fish1
Gnome1
God1
Golem1
Hero1
Horror1
Monk1
Myr1
Rabbit1
Robot1
Scientist1
Vedalken1
Party9
Enchantment13
Aura5
Background1
God1
Phyrexian1
Instant10
Adventure1
Human1
Scientist1
Sorcery1
Legends15
Historic37
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 4
mass land denial
- Destroy all permanents with mana value 0
- Destroy all permanents with mana value 0 upon entering
- Mass Land Denial
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mana nonland permanents you control can produce
- Infinite untap of nonland permanents you control
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite draw triggers for target opponent
- Near-infinite lifegain triggers for opponents
- Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite self-discard triggers
- Infinite looting
- Near-infinite card draw
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite rummaging for all players
- Infinite self-discard triggers for all players
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite mana nonland permanents you control can produce
- Infinite untap of nonland permanents you control
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Near-infinite colorless mana
- Near-infinite colored mana
- Near-infinite card draw
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
- Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite copies of the cast enchantment
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite colorless mana
- Infinite card draw
- Infinite draw triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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