COMMANDER · DECK
Hearthull the Worldseed - Sac all the lands
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
5 cardsInstant
6 cardsLand
37 cardsMAYBE92 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
19 cardsInstant
8 cardsLand
26 cardsMONEY CARDS·103 CARDS·$2,372.98
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Planeswalker
1 cardCreature
31 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
11 cardsInstant
7 cardsLand
35 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land49
Nonbasic33
Basic16
Forest11
Swamp9
Mountain6
Creature29
Insect7
Elf5
Druid3
Scout3
Beast2
Shaman2
Snake2
Warrior2
Cleric1
Detective1
Devil1
Dinosaur1
Dragon1
Dryad1
Elemental1
Frog1
Horror1
Human1
Kavu1
Leviathan1
Merfolk1
Nightmare1
Noble1
Nymph1
Orc1
Pilot1
Plant1
Wizard1
Party4
Artifact7
Spacecraft2
Instant6
Enchantment5
Dryad1
Nymph1
Sorcery5
Legends8
Historic14
LAND PROBABILITY
49 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.8%
TURN 518.1%
TURN 633.8%
TURN 750.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS30 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite death triggers
- Infinite creature tokens
- Infinite landfall triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 21 cards not in the pool
BANNED · 2
NOT IN THE POOL · 21
+ 45 CARDS NOT IN PRECON
+ Amulet of Vigor+ Ancient Tomb+ Assassin's Trophy+ Blood Crypt+ Bloodstained Mire+ Boseiju, Who Endures+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Dryad of the Ilysian Grove+ Elvish Reclaimer+ Entish Restoration+ Famished Worldsire+ Field of the Dead+ Glacial Chasm+ Icetill Explorer+ Life from the Loam+ Lotus Cobra+ Lotus Field+ Mightform Harmonizer+ Misty Rainforest+ Nahiri's Lithoforming+ Need for Speed+ Orcish Lumberjack+ Overgrown Tomb+ Polluted Delta+ Ramunap Excavator+ Retreat to Hagra+ Sabotender+ Scalding Tarn+ Scapeshift+ Scute Swarm+ Snow-Covered Swamp+ Spelunking+ Squandered Resources+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Thespian's Stage+ Tireless Provisioner+ Undergrowth Stadium+ Verdant Catacombs+ Wayward Swordtooth+ Wooded Foothills+ World Shaper+ Zuran Orb
- 44 PRECON CARDS NOT IN DECK
- Augur of Autumn- Binding the Old Gods- Blasphemous Act- Canyon Slough- Centaur Vinecrasher- Cultivate- Escape to the Wilds- Escape Tunnel- Eumidian Wastewaker- Farseek- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Harrow- Infernal Grasp- Juri, Master of the Revue- Loamcrafter Faun- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Multani, Yavimaya's Avatar- Myriad Landscape- Nature's Lore- Night's Whisper- Omnath, Locus of Rage- Pest Infestation- Putrefy- Rakdos Charm- Roiling Regrowth- Satyr Wayfinder- Sheltered Thicket- Skyshroud Claim- Soul of Windgrace- Sprouting Goblin- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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