COMMANDER · DECK
dwight
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
46 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
2 cardsInstant
4 cardsLand
23 cardsMONEY CARDS·24 CARDS·$98.70
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Creature
9 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact48
Scarecrow37
Equipment1
Knight1
Shapeshifter1
Creature47
Scarecrow37
Shapeshifter8
Equipment1
Human1
Illusion1
Knight1
Shaman1
Changeling8
Land33
Nonbasic18
Basic15
Forest4
Island4
Plains3
Mountain2
Swamp2
Desert1
Enchantment4
Instant4
Shapeshifter1
Sorcery2
Legends4
Historic49
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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